PlayBook Native SDK Beta – early Summer ’11
Some wonderful news and critical aspects are:
What is the BlackBerry Tablet OS Native SDK? What does it allow?
The BlackBerry Tablet OS Native SDK will allow developers to build high-performance, multi-threaded, native C/C++ applications with industry standard GNU toolchains. The BlackBerry Tablet OS Native SDK also allows developers to:
- Create advanced 2D and 3D applications and special effects by leveraging programmable shaders available in hardware-accelerated OpenGL ES 2.0
- Take advantage of the QNX POSIX library support and C/C++ compliance for quick and easy porting of applications built in POSIX-based environments
- Integrate device events like gesture swipes and touch screen inputs
- Integrate the BlackBerry Tablet OS environment into existing code management and build systems using industry standard Eclipse CDT (C/C++ Development Tools)
- Leverage work done in standard C/C++ to make it easier to bring applications to the BlackBerry Tablet OS
- Find and fix bugs quickly with provided debug and analysis tools
We are very excited about the opportunities that are opening up for developers on our tablet and smartphone platforms. With millions of smartphone users and a remarkable level of excitement for the BlackBerry PlayBook tablet, from consumers and enterprise, we know developers are primed to bring innovative and exciting applications to the BlackBerry platform.
Please join RIM at the BlackBerry World conference in Orlando on May 3-5, 2011, where we will share more information on our evolving platform.
^ This needs to be pushed for quality yet needs to get out there SOON … I’d rather have native apps built using the SDK before an Android/BB OS (5/6) Player to debut in the PlayBook’s AppWorld storefront.